You get me 300 from the entire patrol. You decide how to do it
The routine of the patrols was something that could, like, drive you nuts, there were many houses you just entered in the middle of the night. You decide to go in and you go in, you check the whole house for no reason. You leave, and go to the house on the opposite side of the street. Stuff like that, like, find ways to break the routine of the patrol there. One of your missions, which depends on your mood, is to set up checkposts (flying checkpoints), stop people to check them, bring up their ID number on the two-way radio. Often there was also this game among the company commanders in the entire area of who would bring more ID numbers a day. The company commander would return in a fit at night after, say, a three-day patrol, saying, "Until you get me 150 checked ID's, you can't go back to your post." Now think what a soldier does when he's told something like that… From that moment on you just start up a commotion on your street in order to get to 150 [ID cards]. Whoever knows Hebron at night at all, knows that after seven, eight in the evening you can hardly find anyone on the street, so you start going into houses if you have to, stop cars. Every patrol of eight people becomes a checkpoint in and of itself, as long as you get the 150. If you already got 150, you go. It can take two minutes and it can take an hour, or more.
And you would bring 150 ID cards? Yes, it reached those numbers. These were very high numbers, it began with 50, 60, 80, 100. And there was a patrol of two or three days, "You get me 300 from the entire patrol. You decide how to do it." Something like that. It was a game of sorts, the whole atmosphere of the patrol.